Here is what I'm currently working on. It's a female game character that I started a few days ago. I'm still in the sculpting stages so I'll update soon with some better looking renders of a more refined female model soon!
1. This is the ZSphere creation to create a basic mesh or palette to work on with decent proportions to work with.
2.This is the base character model brought back into ZBrush from 3d Studio Max after I edited the Typology to Quads and separated the UVW's for easier selection in ZBrush.
3. This is my basic anatomy sculpt using ZBrush, I'm just roughing in the basic Anatomy and curvature at this point in a very loose gesture like clay sculpt to get a feel for the character.
Blog Soon!
No comments:
Post a Comment